82        return sizeof(float) * 2;
 
   84        return sizeof(float) * 3;
 
   86        return sizeof(float) * 4;
 
   93        std::fprintf(stderr, STAPLEGL_LINEINFO 
", invalid shader enum %d\n",
 
   94            static_cast<int>(type));
 
 
  111        return GL_FLOAT_VEC2;
 
  113        return GL_FLOAT_VEC3;
 
  115        return GL_FLOAT_VEC4;
 
  117        return GL_FLOAT_MAT3;
 
  119        return GL_FLOAT_MAT4;
 
  125        std::fprintf(stderr, STAPLEGL_LINEINFO 
", invalid shader enum %d\n",
 
  126            static_cast<int>(type));
 
 
  154        std::fprintf(stderr, STAPLEGL_LINEINFO 
", invalid shader enum %d\n",
 
  155            static_cast<int>(type));
 
 
  186        std::fprintf(stderr, STAPLEGL_LINEINFO 
", invalid shader enum %d\n",
 
  187            static_cast<int>(type));
 
 
 
static constexpr auto component_count(u_type type) -> std::uint16_t
Get the number of components in the shader data type, useful for vector types.
 
static constexpr auto to_opengl_type(u_type type) -> std::uint32_t
Convert the shader data type to an OpenGL type.
 
u_type
Enumerator that represents a data type.
 
static constexpr auto size(u_type type) -> std::size_t
Get the size of the shader data type.
 
static constexpr auto to_opengl_underlying_type(u_type type) -> std::uint32_t
Obtains the OpenGL type of the underlying type of the shader data type.
 
shader_array_type
Enumerator that represents an array of a given data type.