| 
    StapleGL
    
   Header-only C++20 OpenGL wrapper 
   | 
 
Individual shader struct. More...
#include <shader.hpp>
Public Attributes | |
| shader_type | type | 
| std::string | source | 
Individual shader struct.
The shader struct is effectively nothing more that a string that is tagged with a shader type.
Definition at line 57 of file shader.hpp.
| std::string staplegl::shader::source | 
Definition at line 59 of file shader.hpp.
| shader_type staplegl::shader::type | 
Definition at line 58 of file shader.hpp.